Abstract: Cyberspatial Audio Technology
Michael Cohen, Jens Herder and William L. Martens. Cyberspatial Audio Technology, JAESJ (J. Acoustical Society of Japan (English)), Vol. 20, No. 6, pp. 389-395, November, 1999.
Cyberspatial audio applications are distinguished from the broad range of spatial audio
applications in a number of important ways that help to focus this review.
Most significant is that cyberspatial audio is most often designed to be
responsive to user inputs.
In contrast to non-interactive auditory displays, cyberspatial auditory
typically allow active exploration of the virtual environment in which users
find themselves. Thus, at least some portion of the audio presented in a
cyberspatial environment must be selected, processed, or otherwise rendered
with minimum delay relative to user input. Besides the technological demands
associated with realtime delivery of spatialized sound, the type
and quality of auditory experiences supported are also very different from
those associated with displays that support stationary sound localization.