Abstract: Design and Virtual Studio Presentation of a Traditional Archery Simulator
Christian Geiger, Jens Herder, Sebastian Göbel, Christin Heinze, and Dionysios Marinos"Design and Virtual Studio Presentation of a Traditional Archery Simulator", Proceedings of the Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010, Duisburg, CEUR-WS.org/Vol-634, ISSN 1613-0073, urn:nbn:de:0074-634-4, 2010.
In this paper we describe the design of a virtual reality simulator for traditional intuitive archery. Traditional archers aim without a target figure. Good shooting results require an excellent body-eye coordination that allows the user to perform identical movements when drawing the bow. Our simulator provides a virtual archery experience and supports the user to learn and practice the motion sequence of traditional archery in a virtual environment. We use an infrared tracking system to capture the user’s movements in order to correct his movement. To provide a realistic haptic feedback a real bow is used as interaction device. Our system provides a believable user experience and supports the user to learn how to shoot in the traditional way. Following a user-centered iterative design approach we developed a number of prototypes and evaluated them for refinement in sequent iteration cycles. For illustration purposes we created a short video clip in our virtual studio about this project that presents the main ideas in an informative yet entertaining way.
VR archery, 3D interaction, interactive sport simulation, user experience, user-centered design.
Video: [„Werde zum virtuellen Pfeil“ – 3D-Simulation des traditionellen Bogenschießens]